Digital Foundry Video Explains How They Perform Frame-Rate Tests Gamer

2 minutes read

Have you ever been fascinated by the technical prowess employed and put on display by the amazing team working at Eurogamer’s Digital Foundry? Well, if the connoisseurs of graphics comparisons and gurus of GPU benchmarks have warmed up your interests in ways that you can’t explain, maybe you’ll take some delight in the tech-savvy outlet’s latest video that walks gamers through the behind-the-scenes technicalities of their frame-rate tests and graphics comparisons.

The video clocks in at 10 minutes but it feels like five. Digital Foundry’s director, Richard Leadbetter, walks gamers through the painstaking process of capturing clips, performing analysis, using their FPS GUI to make calculations and modifications to the captures and perform comparisons between multiple platforms. You can check out the awesome video below, courtesy of the sub-Reddit NeoGaming. Feel free to check it out.

Leadbetter essentially runs down what’s the best way to capture lossless footage from a home console and how important that pristine quality of video footage is necessary to run it through the FPS GUI algorithms, as well as manually count frames, measure frame drops, spot out screen tearing and even calculate the amount of milliseconds a single frame stays on screen between 30 and 60fps titles.

It’s all very technical and all very detailed, but anyone who was absolutely fascinated by the graphics comparisons rolled out by the team at Digital Foundry will likely enjoy the walkthrough from start to finish.

Over the years Digital Foundry has become an invaluable resource for frame-rate comparisons, performance comparisons and performance benchmarks. Just recently it was thanks to them that we found out just how effectively broken Batman: Arkham Knight still is, and it’s been the efforts enthusiast groups like this with career-long technical expertise in the field to help consumers make informed and enlightened decisions for the games they buy and on what platforms they buy them for.

Between the console war stuff and all the holiday hype, it’s sometimes nice to peak behind the curtain and see the wizards at work.

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